Navigation
API > API/Plugins > API/Plugins/ControlRig
Animation node that allows animation ControlRig output to be used in an animation graph
| Name | FAnimNode_ControlRig_ExternalSource |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig_ExternalSource.h |
| Include Path | #include "AnimNode_ControlRig_ExternalSource.h" |
Syntax
USTRUCT ()
struct FAnimNode_ControlRig_ExternalSource : public FAnimNode_ControlRigBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_CustomProperty → FAnimNode_ControlRigBase → FAnimNode_ControlRig_ExternalSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ControlRig_ExternalSource() |
AnimNode_ControlRig_ExternalSource.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlRig | TWeakObjectPtr< UControlRig > | AnimNode_ControlRig_ExternalSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlRig
(
UControlRig* InControlRig |
AnimNode_ControlRig_ExternalSource.h |
Overridden from FAnimNode_ControlRigBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UControlRig * GetControlRig() |
Return Control Rig of current object | AnimNode_ControlRig_ExternalSource.h | |
virtual TSubclassOf< UControlRig > GetControlRigClass() |
AnimNode_ControlRig_ExternalSource.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNode_ControlRig_ExternalSource.h |