Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FAnimNode_ControlRig
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_ControlRigBase::Initialize_AnyThread()
- FAnimNode_ControlRig::Initialize_AnyThread()
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
| Include | #include "AnimNode_ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
| Name | Description |
|---|---|
| Context | Context structure providing access to relevant data |