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In contrast to, for example, iterator loops.
| Name | FControlFlowTask_ConditionalLoop |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ControlFlows/Source/ControlFlows/Public/ControlFlowTask_Loop.h |
| Include Path | #include "ControlFlowTask_Loop.h" |
Syntax
class FControlFlowTask_ConditionalLoop : public FControlFlowSubTaskBase
Inheritance Hierarchy
- TSharedFromThis< FControlFlowSubTaskBase > → FControlFlowSubTaskBase → FControlFlowTask_ConditionalLoop
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlFlowTask_ConditionalLoop
(
const FString& TaskName |
ControlFlowTask_Loop.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHandleUsed | bool | ControlFlowTask_Loop.h | ||
| bStopLoopingOnUnboundedDelegate | bool | While using the '.Loop' syntax, the object doing the bounding can suddenly be destroyed and cause a stack overflow with an infinite loop 'bStopLoopingOnUnboundedDelegate' is used to prevent this | ControlFlowTask_Loop.h | |
| ConditionalLoop | TSharedPtr< FConditionalLoop > | ControlFlowTask_Loop.h | ||
| ConditionalLoopDelegate | FControlFlowConditionalLoopDefiner | ControlFlowTask_Loop.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlFlowConditionalLoopDefiner & GetDelegate() |
ControlFlowTask_Loop.h |
Protected
Overridden from FControlFlowSubTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Cancel() |
ControlFlowTask_Loop.h | ||
virtual void Execute() |
ControlFlowTask_Loop.h |