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In contrast to, for example, iterator loops.
| Name | FConditionalLoop |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ControlFlows/Source/ControlFlows/Public/ControlFlowConditionalLoop.h |
| Include Path | #include "ControlFlowConditionalLoop.h" |
Syntax
class FConditionalLoop : public TSharedFromThis< FConditionalLoop >
Inheritance Hierarchy
- TSharedFromThis< FConditionalLoop > → FConditionalLoop
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConditionalLoop() |
ControlFlowConditionalLoop.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CheckConditionalFirst | TOptional< bool > | ControlFlowConditionalLoop.h | ||
| FlowLoop | TSharedRef< FControlFlow > | ControlFlowConditionalLoop.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlFlow & CheckConditionFirst() |
ControlFlowConditionalLoop.h | ||
FControlFlow & ExecuteAtLeastOnce() |
ControlFlowConditionalLoop.h | ||
FControlFlow & RunLoopFirst() |
ControlFlowConditionalLoop.h | ||
FControlFlow & SetCheckConditionFirst
(
bool bInValue |
ControlFlowConditionalLoop.h |