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UContextualAnimSelectionCriterion.
| Name | UContextualAnimSelectionCriterion |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSelectionCriterion.h |
| Include Path | #include "ContextualAnimSelectionCriterion.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, EditInlineNew)
class UContextualAnimSelectionCriterion : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UContextualAnimSelectionCriterion
Derived Classes
- UContextualAnimSelectionCriterion_Blueprint
- UContextualAnimSelectionCriterion_Cone
- UContextualAnimSelectionCriterion_Distance
- UContextualAnimSelectionCriterion_TriggerArea
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UContextualAnimSelectionCriterion
(
const FObjectInitializer& ObjectInitializer |
ContextualAnimSelectionCriterion.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Type | EContextualAnimCriterionType | ContextualAnimSelectionCriterion.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesQuerierPassCondition
(
const FContextualAnimSceneBindingContext& Primary, |
ContextualAnimSelectionCriterion.h | ||
UContextualAnimSceneAsset * GetSceneAssetOwner() |
ContextualAnimSelectionCriterion.h |