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Different modes for defining warp points
| Name | EContextualAnimWarpPointDefinitionMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
enum EContextualAnimWarpPointDefinitionMode
{
PrimaryActor,
Socket,
Custom,
}
Values
| Name | Remarks |
|---|---|
| PrimaryActor | Warp point will be at the location/rotation of the primary actor. |
| Socket | Warp point will be at the location/rotation of a socket on the primary actor. |
| Custom | Warp point will be calculated based on a set of rules. |