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API > API/Plugins > API/Plugins/ContextualAnimation
References
Module | ContextualAnimation |
Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
Include | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FContextualAnimTrack
Variables
Type | Name | Description | |
---|---|---|---|
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FContextualAnimAlignmentTrackContainer | AlignmentData | Container for alignment tracks |
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TObjectPtr< UAnimSequenceBase > | Animation | |
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float | AnimMaxStartTime | |
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int32 | AnimSetIdx | |
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int32 | AnimTrackIdx | |
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bool | bOptional | Whether the actor that should play this animation is optional |
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bool | bRequireFlyingMode | |
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FContextualAnimAlignmentTrackContainer | IKTargetData | Container for auto generate IK Target Tracks |
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FTransform | MeshToScene | |
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FName | Role | |
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int32 | SectionIdx | |
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TArray< TObjectPtr< UContextualAnimSelectionCriterion > > | SelectionCriteria |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | DoesQuerierPassSelectionCriteria
(
const FContextualAnimSceneBindingContext& PrimaryActorData, |
|
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FTransform | GetRootTransformAtTime
(
float Time |
|
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void | GetStartAndEndTimeForWarpSection
(
int32 WarpSectionIndex, |
|
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void | GetStartAndEndTimeForWarpSection
(
const FName& WarpSectionName, |
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float | GetSyncTimeForWarpSection
(
int32 WarpSectionIndex |
DEPRECATED: Will go away soon. |
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float | GetSyncTimeForWarpSection
(
const FName& WarpSectionName |
DEPRECATED: Will go away soon. |
Constants
Name | Description |
---|---|
EmptyTrack |