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API > API/Plugins > API/Plugins/ContextualAnimation
References
Module | ContextualAnimation |
Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
Include | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT&40;BlueprintType,
Meta&61;&40;HasNativeMake&61;"&47;Script&47;ContextualAnimation.ContextualAnimUtilities&58;BP_SceneBindingContext_MakeFromActor"&41;&41;
struct FContextualAnimSceneBindingContext
Remarks
FContextualAnimSceneBindingContext.
Constructors
Type | Name | Description | |
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FContextualAnimSceneBindingContext
(
const FTransform& InExternalTransform, |
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FContextualAnimSceneBindingContext
(
AActor* InActor, |
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FContextualAnimSceneBindingContext
(
AActor* InActor, |
Functions
Type | Name | Description | |
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void | AddGameplayTag
(
const FGameplayTag& Tag |
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AActor * | GetActor () |
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UAnimInstance * | ||
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const FGameplayTagContainer & | ||
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UContextualAnimSceneActorComponent * | ||
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USkeletalMeshComponent * | ||
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FTransform | GetTransform () |
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FVector | GetVelocity () |
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bool | HasAllMatchingGameplayTags
(
const FGameplayTagContainer& TagContainer |
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bool | HasAnyMatchingGameplayTags
(
const FGameplayTagContainer& TagContainer |
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bool | HasMatchingGameplayTag
(
const FGameplayTag& TagToCheck |
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void | SetExternalTransform
(
const FTransform& InTransform |