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API > API/Plugins > API/Plugins/ContextualAnimation
References
| Module | ContextualAnimation |
| Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT&40;BlueprintType,
Meta&61;&40;HasNativeMake&61;"&47;Script&47;ContextualAnimation.ContextualAnimUtilities&58;BP_SceneBindingContext_MakeFromActor"&41;&41;
struct FContextualAnimSceneBindingContext
Remarks
FContextualAnimSceneBindingContext.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FContextualAnimSceneBindingContext
(
const FTransform& InExternalTransform, |
|||
FContextualAnimSceneBindingContext
(
AActor* InActor, |
|||
FContextualAnimSceneBindingContext
(
AActor* InActor, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddGameplayTag
(
const FGameplayTag& Tag |
||
| AActor * | GetActor () |
||
| UAnimInstance * | |||
| const FGameplayTagContainer & | |||
| UContextualAnimSceneActorComponent * | |||
| USkeletalMeshComponent * | |||
| FTransform | GetTransform () |
||
| FVector | GetVelocity () |
||
| bool | HasAllMatchingGameplayTags
(
const FGameplayTagContainer& TagContainer |
||
| bool | HasAnyMatchingGameplayTags
(
const FGameplayTagContainer& TagContainer |
||
| bool | HasMatchingGameplayTag
(
const FGameplayTag& TagToCheck |
||
| void | SetExternalTransform
(
const FTransform& InTransform |