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Base struct for replicated data with a rep counter
| Name | FContextualAnimRepData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
Syntax
USTRUCT ()
struct FContextualAnimRepData
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RepCounter | uint8 | Auto increment counter to ensure replication even if the data is the same | ContextualAnimSceneActorComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void IncrementRepCounter() |
ContextualAnimSceneActorComponent.h | ||
bool IsValid() |
ContextualAnimSceneActorComponent.h |