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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource
Inheritance Hierarchy
- IContentBrowserItemDataPayload
- FContentBrowserAssetFileItemDataPayload
- FContentBrowserAliasItemDataPayload
- FContentBrowserAssetFileItemDataPayload_Creation
- FContentBrowserAssetFileItemDataPayload_Duplication
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataPayload.h |
Include | #include "ContentBrowserAssetDataPayload.h" |
Syntax
class FContentBrowserAssetFileItemDataPayload : public IContentBrowserItemDataPayload
Constructors
Type | Name | Description | |
---|---|---|---|
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FContentBrowserAssetFileItemDataPayload
(
FAssetData&& InAssetData |
||
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FContentBrowserAssetFileItemDataPayload
(
const FAssetData& InAssetData |
Functions
Type | Name | Description | |
---|---|---|---|
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UObject * | GetAsset
(
const bool bTryRecacheIfNull |
|
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const FAssetData & | GetAssetData () |
|
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const UAssetDefinition * | ||
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TSharedPtr< IAssetTypeActions > | ||
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const FString & | GetFilename () |
|
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UPackage * | GetPackage
(
const bool bTryRecacheIfNull |
|
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UObject * | LoadTags (optional) allows passing specific tags to the linker when loading the asset (. | |
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UPackage * | LoadPackage
(
TSet< FName > LoadTags |
LoadTags(optional) allows passing specific tags to the linker when loading the asset package (. |
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void | UpdateThumbnail
(
FAssetThumbnail& InThumbnail |