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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > FContentBrowserAssetFileItemDataPayload
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataPayload.h |
Include | #include "ContentBrowserAssetDataPayload.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataPayload.cpp |
UPackage &42; LoadPackage
&40;
TSet< FName > LoadTags
&41; const
Remarks
LoadTags(optional) allows passing specific tags to the linker when loading the asset package (.
See Also
ULevel::LoadAllExternalObjectsTagfor an example usage)