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Interface for objects that want to latently use received FConcertObjectReplicationEvent data. The data is continuously updated until it is consumed.
| Name | IReplicationCacheUser |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Processing/ObjectReplicationCache.h |
| Include Path | #include "Replication/Processing/ObjectReplicationCache.h" |
Syntax
class IReplicationCacheUser
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IReplicationCacheUser() |
Replication/Processing/ObjectReplicationCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCachedDataUpdated
(
const FConcertReplicatedObjectId& Object, |
This function is called when new data is received while this cache user is still holding on to an object previously received with OnDataCached. | Replication/Processing/ObjectReplicationCache.h | |
void OnDataCached
(
const FConcertReplicatedObjectId& Object, |
Called when data that is interesting to this user becomes available. | Replication/Processing/ObjectReplicationCache.h | |
bool WantsToAcceptObject
(
const FConcertReplicatedObjectId& Object |
Replication/Processing/ObjectReplicationCache.h |