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Contains data to be applied to a replicated object.
| Name | FConcertReplication_ObjectReplicationEvent |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Messages/ObjectReplication.h |
| Include Path | #include "Replication/Messages/ObjectReplication.h" |
Syntax
USTRUCT ()
struct FConcertReplication_ObjectReplicationEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplicatedObject | FSoftObjectPath | The object to serialize into. | Replication/Messages/ObjectReplication.h | |
| ReplicationSequenceId | int32 | Incremented every time replication data is sent out. Used for performance tracing. | Replication/Messages/ObjectReplication.h | |
| SerializedPayload | FConcertSessionSerializedPayload | Contains another struct as payload, such as FConcertFullObjectReplicationData. | Replication/Messages/ObjectReplication.h |