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Receives replicated object data from all message endpoints and stores it in a FObjectReplicationCache.
| Name | FObjectReplicationReceiver |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Processing/ObjectReplicationReceiver.h |
| Include Path | #include "Replication/Processing/ObjectReplicationReceiver.h" |
Syntax
class FObjectReplicationReceiver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectReplicationReceiver
(
IConcertSession& Session, |
Replication/Processing/ObjectReplicationReceiver.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FObjectReplicationReceiver() |
Replication/Processing/ObjectReplicationReceiver.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplicationCache | FObjectReplicationCache & | Where received data is stored. | Replication/Processing/ObjectReplicationReceiver.h | |
| Session | IConcertSession & | The session that is being received on. | Replication/Processing/ObjectReplicationReceiver.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldAcceptObject
(
const FConcertSessionContext& SessionContext, |
Whether the object should be processed. | Replication/Processing/ObjectReplicationReceiver.h |