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An action to be performed in relation to replication, such as after an object has been replicated.
Sub-structs implement Apply, which e.g. calls PostEditChange, MarkRenderStateDirty, or some other custom action. This can be used in conjunction with TInstancedStruct so these actions can be set up in .ini files,
| Name | FConcertReplicationAction |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Processing/Actions/ConcertReplicationAction.h |
| Include Path | #include "Replication/Processing/Actions/ConcertReplicationAction.h" |
Syntax
USTRUCT ()
struct FConcertReplicationAction
Derived Classes
- FConcertReplicationAction_MarkRenderStateDirty
- FConcertReplicationAction_PostEditChange
- FConcertReplicationAction_UpdateComponentToWorld
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FConcertReplicationAction() |
Replication/Processing/Actions/ConcertReplicationAction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
const UE::ConcertSyncCore::FReplicationActionArgs& InArgs |
Replication/Processing/Actions/ConcertReplicationAction.h |