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API > API/Plugins > API/Plugins/ConcertSyncCore
| Name | FConcertReplicatedObjectInfo |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Data/ObjectReplicationMap.h |
| Include Path | #include "Replication/Data/ObjectReplicationMap.h" |
Syntax
USTRUCT ()
struct FConcertReplicatedObjectInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassPath | FSoftClassPath | The exact class of the object being replicated. | Replication/Data/ObjectReplicationMap.h | |
| PropertySelection | FConcertPropertySelection | The properties to replicate for the object | Replication/Data/ObjectReplicationMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidForSendingToServer() |
Replication/Data/ObjectReplicationMap.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FConcertReplicatedObjectInfo Make
(
const UObject& Object |
Use static factories instead of user-provided constructors to continue allowing brace-initialization. | Replication/Data/ObjectReplicationMap.h |