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List of properties to be replicated for a given object
| Name | FConcertPropertySelection |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Data/ConcertPropertySelection.h |
| Include Path | #include "Replication/Data/ConcertPropertySelection.h" |
Syntax
USTRUCT ()
struct FConcertPropertySelection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplicatedProperties | TSet< FConcertPropertyChain > | List of replicated properties. | Replication/Data/ConcertPropertySelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Adds all parent properties if they are missing. | Replication/Data/ConcertPropertySelection.h | ||
bool Includes
(
const FConcertPropertySelection& Other |
Replication/Data/ConcertPropertySelection.h | ||
bool OverlapsWith
(
const FConcertPropertySelection& Other |
Replication/Data/ConcertPropertySelection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool EnumeratePropertyOverlaps
(
const TSet< FConcertPropertyChain >& First, |
Determines all properties that overlap. This algorithm is strictly O(n^2) but runs O(n) on average. | Replication/Data/ConcertPropertySelection.h |