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Unreal Engine C++ API Reference > Plugins > Concert
Inheritance Hierarchy
- IConcertSession
- IConcertClientSession
References
Module | Concert |
Header | /Engine/Plugins/Developer/Concert/ConcertMain/Source/Concert/Public/IConcertSession.h |
Include | #include "IConcertSession.h" |
Syntax
class IConcertClientSession : public IConcertSession
Remarks
Interface for Concert client sessions
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Connect () |
Start the connection handshake with the server session |
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void | Disconnect () |
Disconnect gracefully from the server session |
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EConcertConnectionStatus | Get the session connection status to the server session | |
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const FConcertClientInfo & | Get the local user's ClientInfo | |
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EConcertSendReceiveState | Get the send/receive state for this session. | |
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FConcertSequencedCustomEventManager & | Manager for helping sequence custom events on client sessions. | |
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FGuid | Get the client endpoint ID | |
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FGuid | Get the server endpoint ID | |
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FOnConcertClientSessionConnectionChanged & | Callback when the session connection state changes | |
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FOnConcertClientSessionClientChanged & | Callback when a session client state changes | |
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FOnConcertSessionRenamed & | Callback when the session name changes. | |
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FOnConcertClientSessionTick & | OnTick () |
Callback when a connected client session gets ticked |
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void | SetSendReceiveState
(
EConcertSendReceiveState InSendReceiveState |
Set the send/receive state for this session. |
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void | UpdateLocalClientInfo
(
const FConcertClientInfoUpdate& UpdatedFields |
Update the local user's ClientInfo |
Deprecated Functions
Type | Name | Description | |
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bool | IsSuspended () |
Use GetSendReceiveState to query the live update status. |
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void | Resume () |
Use SetSendReceiveState to change live update status. |
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void | Suspend () |
Use SetSendReceiveState to change live update status. |