Navigation
API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UComposurePostProcessingPassProx-
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UComposurePostProcessingPassProxy::PostLoad()
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
| Include | #include "ComposurePostProcessingPassProxy.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessingPassProxy.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.