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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UComposurePostProcessPass
- UActorComponent::OnComponentDestroyed()
- USceneComponent::OnComponentDestroyed()
- UComposurePostProcessPass::OnComponentDestroyed()
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h |
| Include | #include "ComposurePostProcessPass.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessPass.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Called when a component is destroyed
Parameters
| Name | Description |
|---|---|
| bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |