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Export configuration options for a single internal pass on an ACompositingElement, or its output pass (where TransformPassName is None)
| Name | FMovieSceneComposureExportPass |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/MovieScene/MovieSceneComposureExportTrack.h |
| Include Path | #include "MovieScene/MovieSceneComposureExportTrack.h" |
Syntax
USTRUCT ()
struct FMovieSceneComposureExportPass
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRenamePass | bool | Whether to rename this pass when rendering out | MovieScene/MovieSceneComposureExportTrack.h |
|
| ExportedAs | FName | The name to use for this pass when rendering out | MovieScene/MovieSceneComposureExportTrack.h |
|
| TransformPassName | FName | The name of the transform pass in the comp to export. None signifies the element's output. | MovieScene/MovieSceneComposureExportTrack.h |
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