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API > API/Plugins > API/Plugins/Composure
Actor designed to implement compositing pipeline in a blueprint.
| Name | AComposurePipelineBaseActor |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePipelineBaseActor.h |
| Include Path | #include "ComposurePipelineBaseActor.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Config=Engine,
Meta=(ShortTooltip="Actor designed to implement compositing pipeline in a blueprint."))
class AComposurePipelineBaseActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AComposurePipelineBaseActor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AComposurePipelineBaseActor
(
const FObjectInitializer& ObjectInitializer |
ComposurePipelineBaseActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoRun | bool | When set, we'll call EnqueueRendering() each frame automatically. | ComposurePipelineBaseActor.h |
|
| bRunInEditor | bool | With bAutoRun, this will run EnqueueRendering() in editor - enqueuing render calls along with Editor scene rendering. | ComposurePipelineBaseActor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ViewExtension | TSharedPtr< FComposureViewExtension, ESPMode::ThreadSafe > | ComposurePipelineBaseActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreChildrenAndSelfAutoRun() |
ComposurePipelineBaseActor.h |
|
|
void EnqueueRendering
(
bool bCameraCutThisFrame |
Entry point for a composure Blueprint to do its render enqueuing from. | ComposurePipelineBaseActor.h |
|
virtual int32 GetRenderPriority() |
ComposurePipelineBaseActor.h | ||
bool IsActivelyRunning() |
ComposurePipelineBaseActor.h |
|
|
bool IsAutoRunSuspended() |
ComposurePipelineBaseActor.h | ||
virtual void SetAutoRun
(
bool bNewAutoRunVal |
ComposurePipelineBaseActor.h |
|
|
virtual void SetAutoRunChildrenAndSelf
(
bool bAutoRunChildAndSelf |
ComposurePipelineBaseActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RerunConstructionScripts() |
ComposurePipelineBaseActor.h |