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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/ACompositingElement
- UObject::PostLoad()
- AActor::PostLoad()
- ACompositingElement::PostLoad()
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
| Include | #include "CompositingElement.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.