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Unreal Engine C++ API Reference > Plugins > Composure > ACompositingElement
- UObject::PostDuplicate()
- ACompositingElement::PostDuplicate()
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include | #include "CompositingElement.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/EditorSupport/CompositingElementEditorSupport.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.