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Render-thread struct for scene view extension render work per frame.
| Name | FRenderWork |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
struct FRenderWork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderWork() |
Constructor. | Passes/CompositeCorePassProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedViewModes | TSet< EViewModeIndex > | View modes for which the compositing is allowed. | Passes/CompositeCorePassProxy.h | |
| ExternalInputs | TArray< FExternalTexture, SceneRenderingAllocator > | Array of user-defined external input texture overrides, where indices map to ResourceId. | Passes/CompositeCorePassProxy.h | |
| FrameAllocator | TUniquePtr< FSceneRenderingBulkObjectAllocator > | Proxy allocator. | Passes/CompositeCorePassProxy.h | |
| FramePasses | TSortedMap< ISceneViewExtension::EPostProcessingPass, TArray< const FCompositeCorePassProxy * > > | Post-processing passes at the specified locations. | Passes/CompositeCorePassProxy.h | |
| MainRenderMode | TOptional< ESceneCaptureSource > | Optional main render mode override | Passes/CompositeCorePassProxy.h | |
| PreprocessingPasses | TSortedMap< ResourceId, TArray< const FCompositeCorePassProxy * > > | Array of pre-processing passes applied on specific texture resources at the start of rendering. | Passes/CompositeCorePassProxy.h | |
| SceneCapturesUpdateQueue | TArray< TWeakObjectPtr< USceneCaptureComponent2D >, SceneRenderingAllocator > | List of scene captures to render-update this frame. | Passes/CompositeCorePassProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Returns true if there are no active work passes. | Passes/CompositeCorePassProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FRenderWork & GetDefault() |
Default frame work. | Passes/CompositeCorePassProxy.h |