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API > API/Plugins > API/Plugins/CompositeCore
| Name | FFXAAPassProxy |
| Type | class |
| Header File | /Engine/Plugins/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassFXAAProxy.h |
| Include Path | #include "Passes/CompositeCorePassFXAAProxy.h" |
Syntax
class FFXAAPassProxy : public FCompositeCorePassProxy
Inheritance Hierarchy
- FCompositeCorePassProxy → FFXAAPassProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| QualityOverride | TOptional< int32 > | Optional r.FXAA.Quality setting override. | Passes/CompositeCorePassFXAAProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Passes/CompositeCorePassFXAAProxy.h | ||
FCompositeCorePassProxy
(
UE::CompositeCore::FPassInputDeclArray InPassDeclaredInputs |
Constructor. | Passes/CompositeCorePassFXAAProxy.h |
Overridden from FCompositeCorePassProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPassTexture Add
(
FRDGBuilder& GraphBuilder, |
Render-thread add pass method to override. | Passes/CompositeCorePassFXAAProxy.h | |
virtual const FName & GetTypeName() |
Bare-bones RTTI method to allow users to differentiate / downcast the composite core pass they're interested in. | Passes/CompositeCorePassFXAAProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName & GetTypeNameStatic() |
Passes/CompositeCorePassFXAAProxy.h |