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Unreal Engine C++ API Reference > Plugins > CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UPanelSlot
- ULoadGuardSlot
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonLoadGuard.h |
Include | #include "CommonLoadGuard.h" |
Syntax
UCLASS&40;&41;
class ULoadGuardSlot : public UPanelSlot
Remarks
Virtually identical to a UBorderSlot, but unfortunately that assumes (fairly) that its parent widget is a UBorder.
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildSlot
(
TSharedRef< SLoadGuard > InLoadGuard |
|
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void | SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
|
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void | SetPadding
(
FMargin InPadding |
|
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void | SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Overridden from UPanelSlot
Type | Name | Description | |
---|---|---|---|
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void | Applies all properties to the live slot if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |