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Unreal Engine C++ API Reference > Plugins > CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UContentWidget
- USizeBox
- UCommonVisualAttachment
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonVisualAttachment.h |
Include | #include "CommonVisualAttachment.h" |
Syntax
UCLASS&40;ClassGroup&61;UI, Meta&61;&40;Category&61;"Common UI"&41;&41;
class UCommonVisualAttachment : public USizeBox
Remarks
Adds a widget as a zero-size attachment to another. Think icons to the left of labels, without changing the computed size of the label.
Variables
Type | Name | Description | |
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FVector2D | ContentAnchor |
Constructors
Type | Name | Description | |
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UCommonVisualAttachment
(
const FObjectInitializer& ObjectInitializer |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. | |
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void | Applies all properties to the native widget if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |