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Unreal Engine C++ API Reference > Plugins > CommonUI > UCommonVisualAttachment
- UWidget::SynchronizeProperties()
- USizeBox::SynchronizeProperties()
- UCommonVisualAttachment::SynchronizeProperties()
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonVisualAttachment.h |
Include | #include "CommonVisualAttachment.h" |
Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonVisualAttachment.cpp |
virtual void SynchronizeProperties&40;&41;
Remarks
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.