Navigation
Unreal Engine C++ API Reference > Plugins > CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UPanelSlot
- UOverlaySlot
- UCommonVisibilitySwitcherSlot
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonVisibilitySwitcherSlot.h |
Include | #include "CommonVisibilitySwitcherSlot.h" |
Syntax
UCLASS&40;&41;
class UCommonVisibilitySwitcherSlot : public UOverlaySlot
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UCommonVisibilitySwitcherSlot
(
const FObjectInitializer& Initializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
const TSharedPtr< SBox > & | ||
![]() |
void | SetSlotVisibility
(
ESlateVisibility Visibility |
Overridden from UOverlaySlot
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | BuildSlot
(
TSharedRef< SOverlay > InOverlay |
Builds the underlying FSlot for the Slate layout panel. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ReleaseSlateResources
(
bool bReleaseChildren |