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Derive from this class for rich text data per game it is referenced in Common UI Settings, found in project settings UI
| Name | UCommonUIRichTextData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUIRichTextData.h |
| Include Path | #include "CommonUIRichTextData.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, Meta=(Category="Common UI"))
class UCommonUIRichTextData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommonUIRichTextData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InlineIconSet | TObjectPtr< UDataTable > | CommonUIRichTextData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRichTextIconData * FindIcon
(
const FName& InKey |
CommonUIRichTextData.h | ||
| CommonUIRichTextData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UCommonUIRichTextData * Get() |
CommonUIRichTextData.h |