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Overrides postload to allow for derived classes to perform code-level changes to the datatable. Ex: Per-platform edits. Allows modification of datatable data without checking out the data table asset.
| Name | UCommonGenericInputActionDataTable |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonGenericInputActionDataTable.h |
| Include Path | #include "Input/CommonGenericInputActionDataTable.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCommonGenericInputActionDataTable : public UDataTable
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataTable → UCommonGenericInputActionDataTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCommonGenericInputActionDataTable() |
Input/CommonGenericInputActionDataTable.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UCommonGenericInputActionDataTable() |
Input/CommonGenericInputActionDataTable.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Input/CommonGenericInputActionDataTable.h |