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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonGameViewportClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleRerouteTouch
(
int32 ControllerId, |
Default Handler for Touch input. | CommonGameViewportClient.h | |
virtual void HandleRerouteTouch
(
FInputDeviceId DeviceId, |
CommonGameViewportClient.h |
HandleRerouteTouch(int32, uint32, ETouchType::Type, const FVector2D &, FReply &)
Description
Default Handler for Touch input.
| Name | HandleRerouteTouch |
| Type | function |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonGameViewportClient.h |
| Include Path | #include "CommonGameViewportClient.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonGameViewportClient.cpp |
virtual void HandleRerouteTouch
(
int32 ControllerId,
uint32 TouchId,
ETouchType::Type TouchType,
const FVector2D & TouchLocation,
FReply & Reply
)
HandleRerouteTouch(FInputDeviceId, uint32, ETouchType::Type, const FVector2D &, FReply &)
| Name | HandleRerouteTouch |
| Type | function |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonGameViewportClient.h |
| Include Path | #include "CommonGameViewportClient.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonGameViewportClient.cpp |
virtual void HandleRerouteTouch
(
FInputDeviceId DeviceId,
uint32 TouchId,
ETouchType::Type TouchType,
const FVector2D & TouchLocation,
FReply & Reply
)