Navigation
API > API/Plugins > API/Plugins/CommonUI
Metadata that can be set on activatable widgets via GetActivationMetadata & listened to via OnActivationMetadataChanged. Useful for game-specific behaviors to be triggered by activation of certain widgets generically. For example changing camera config of your game when certain widgets activate.
By default only has an enum for this metadata.
| Name | FActivationMetadata |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/UIActionBindingHandle.h |
| Include Path | #include "Input/UIActionBindingHandle.h" |
Syntax
struct FActivationMetadata
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Input/UIActionBindingHandle.h | |||
FActivationMetadata
(
uint8 InMetadataEnum |
Input/UIActionBindingHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetadataEnum | TOptional< uint8 > | Input/UIActionBindingHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< uint8 > GetMetadataEnum() |
Input/UIActionBindingHandle.h |