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Classes
| Type | Name | Description | |
|---|---|---|---|
| FCommonInputBase | |||
| FCommonInputDefaults | |||
| FCommonInputKeyBrushConfiguration | |||
| FCommonInputKeySetBrushConfiguration | |||
| FCommonInputPlatformBaseData | DEPRECATED Legacy! | ||
| FCommonInputPreprocessor | Helper class that is designed to fire before any UI has a chance to process input so that we can properly set the current input type of the application. | ||
| FGamepadChangeDetectedEvent | |||
| FInputDeviceIdentifierPair | |||
| FInputHoldData | Data values needed for Hold interaction per input type. | ||
| FInputMethodChangedDelegate | |||
| ICommonInputActionDomainMetaData | Slate meta data to store the owning Action Domain | ||
| ICommonInputModule | Interface for the input state system. | ||
| UCommonInputActionDomain | Describes an input-event handling domain. | ||
| UCommonInputActionDomainTable | An ordered array of ActionDomains. | ||
| UCommonInputBaseControllerData | Derive from this class to store the Input data. | ||
| UCommonInputPlatformSettings | |||
| UCommonInputSettings | |||
| UCommonInputSubsystem | |||
| UCommonUIHoldData | Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold. | ||
| UCommonUIInputData | Derive from this class to store the Input data. |
Typedefs
| Name | Description |
|---|---|
| FPlatformInputSupportOverrideDelegate |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ECommonInputEventFlowBehavior | |||
| ECommonInputMode | |||
| ECommonInputType |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TCHAR * | LexToString
(
ECommonInputMode Value |