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API > API/Plugins > API/Plugins/CommonInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UCommonInputSettings
References
| Module | CommonInput |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h |
| Include | #include "CommonInputSettings.h" |
Syntax
UCLASS&40;Config&61;Game, defaultconfig&41;
class UCommonInputSettings : public UDeveloperSettings
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCommonInputSettings
(
const FObjectInitializer& Initializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UCommonInputActionDomainTable > | |||
| bool | |||
| FDataTableRowHandle | |||
| FDataTableRowHandle | |||
| TSubclassOf< UCommonUIHoldData > | Default Hold Data | ||
| bool | |||
| bool | |||
| bool | |||
| UInputAction * | |||
| UInputAction * | |||
| double | |||
| int32 | |||
| double | |||
| bool | Static version of enhanced input support check, exists to hide based on edit condition | ||
| void | LoadData () |
Called to load CommonUISetting data, if bAutoLoadData if set to false then game code must call LoadData(). | |
| void | ValidateData () |
Called to check that the data we have previously attempted to load is actually loaded and will attempt to load if it is not. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |