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API > API/Plugins > API/Plugins/CommonConversationRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UConversationNode
- UConversationSubNode
- UConversationSideEffectNode
References
| Module | CommonConversationRuntime |
| Header | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationSideEffectNode.h |
| Include | #include "ConversationSideEffectNode.h" |
Syntax
UCLASS&40;Abstract, Blueprintable&41;
class UConversationSideEffectNode : public UConversationSubNode
Remarks
Side effects are actions that are performed just after a task is executed (this allows state-altering or cosmetic actions to be mixed in to other nodes)
When a task executes on the server, it replicates to the client that it executed and to then execute any client side effects that may be necessary for that task.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CauseSideEffect
(
const FConversationContext& Context |
Called by the client and server code executes the side effect. | |
| void | ClientCauseSideEffect
(
const FConversationContext& Context |
||
| void | ServerCauseSideEffect
(
const FConversationContext& Context |