Navigation
API > API/Plugins > API/Plugins/ClonerEffectorEditor
| Name | UCEClonerActorFactory |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorEditor/Public/Cloner/CEClonerActorFactory.h |
| Include Path | #include "Cloner/CEClonerActorFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UCEClonerActorFactory : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UCEClonerActorFactory
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerActorFactory() |
Cloner/CEClonerActorFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetClonerLayout
(
FName InLayoutName |
Cloner/CEClonerActorFactory.h |
Protected
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Cloner/CEClonerActorFactory.h |
Overridden from IAssetFactoryInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostPlaceAsset
(
TArrayView< const FTypedElementHandle > InHandle, |
Cloner/CEClonerActorFactory.h |