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API > API/Editor > API/Editor/EditorFramework
| Name | FPlacementOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h |
| Include Path | #include "Subsystems/PlacementSubsystem.h" |
Syntax
USTRUCT ()
struct FPlacementOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCreatingPreviewElements | bool | If true, creates transient preview elements, which are transient and not saved to a level. | Subsystems/PlacementSubsystem.h | |
| bPreferBatchPlacement | bool | If true, asset factory implementations should prefer a batch placement algorithm (like duplicating an object) over a single placement algorithm. | Subsystems/PlacementSubsystem.h | |
| InstancedPlacementGridGuid | FGuid | The guid to use by factories for instanced placement. | Subsystems/PlacementSubsystem.h |