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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/UCEClonerFreePlacementLayout
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyComponentsSettings () |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void ApplyComponentsSettings
(
AActor* InActor |
Cloner/Layouts/CEClonerFreePlacementLayout.h |
ApplyComponentsSettings()
| Name | ApplyComponentsSettings |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerFreePlacementLayout.h |
| Include Path | #include "Cloner/Layouts/CEClonerFreePlacementLayout.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Layouts/CEClonerFreePlacementLayout.cpp |
void ApplyComponentsSettings()
ApplyComponentsSettings(AActor *)
| Name | ApplyComponentsSettings |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerFreePlacementLayout.h |
| Include Path | #include "Cloner/Layouts/CEClonerFreePlacementLayout.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Layouts/CEClonerFreePlacementLayout.cpp |
void ApplyComponentsSettings
(
AActor * InActor
)