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API > API/Plugins > API/Plugins/ClonerEffector
| Name | UCEClonerFreePlacementLayout |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerFreePlacementLayout.h |
| Include Path | #include "Cloner/Layouts/CEClonerFreePlacementLayout.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCEClonerFreePlacementLayout : public UCEClonerLayoutBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerLayoutBase → UCEClonerFreePlacementLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerFreePlacementLayout() |
Cloner/Layouts/CEClonerFreePlacementLayout.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerFreePlacementLayout > | Used for PECP | Cloner/Layouts/CEClonerFreePlacementLayout.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyComponentsSettings () |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void ApplyComponentsSettings
(
AActor* InActor |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void OnClonerActorAttached
(
UCEClonerComponent* InClonerComponent, |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void OnClonerActorDetached
(
UCEClonerComponent* InClonerComponent, |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void OnClonerMeshUpdated
(
UCEClonerComponent* InClonerComponent |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void RestoreComponentsSettings () |
Cloner/Layouts/CEClonerFreePlacementLayout.h | ||
void RestoreComponentsSettings
(
AActor* InActor |
Cloner/Layouts/CEClonerFreePlacementLayout.h |
Overridden from UCEClonerLayoutBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLayoutActive() |
Called after layout becomes active | Cloner/Layouts/CEClonerFreePlacementLayout.h | |
virtual void OnLayoutInactive() |
Called after layout becomes inactive | Cloner/Layouts/CEClonerFreePlacementLayout.h | |
virtual void OnLayoutParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply layout parameters | Cloner/Layouts/CEClonerFreePlacementLayout.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Layouts/CEClonerFreePlacementLayout.h |