Navigation
API > API/Plugins > API/Plugins/CineAssemblyToolsEditor > API/Plugins/CineAssemblyToolsEditor/FCinematicProduction
Description
Attempts to load Extended Data of the given type, and update the data in the production. This function always loads the data from ExtendedDataConfig if found, regardless of it has already been loaded or not.
The given Struct type must have been registered with ICineAssemblyToolsEditorModule as a ProductionExtension.
Returns a pointer to the loaded struct or nullptr if the type is not registered with ICineAssemblyToolsEditorModule. The returned pointer is only valid until the next allocation of ExtendedData.
| Name | LoadExtendedData |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ProductionSettings.h |
| Include Path | #include "ProductionSettings.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ProductionSettings.cpp |
FInstancedStruct * LoadExtendedData
(
const UScriptStruct & ForStruct
)