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API > API/Plugins > API/Plugins/CineAssemblyToolsEditor
Interface for CineAssemblyToolsEditor module
| Name | ICineAssemblyToolsEditorModule |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ICineAssemblyToolsEditorModule.h |
| Include Path | #include "ICineAssemblyToolsEditorModule.h" |
Syntax
class ICineAssemblyToolsEditorModule : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICineAssemblyToolsEditorModule() |
Virtual destructor. | ICineAssemblyToolsEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterProductionExtension
(
const UScriptStruct& DataScriptStruct |
Register a new production extension struct type. | ICineAssemblyToolsEditorModule.h | |
void RegisterProductionWizardCustomization
(
const UScriptStruct& ForDataScriptStruct, |
Register a customization for the Production Wizard for the given extended data struct type. | ICineAssemblyToolsEditorModule.h | |
void RegisterProductionWizardUserSettings
(
const FName Name, |
Register a custom User Setting tab to show in the Production wizard by providing a callback to create the SWidget to show, as well as customizations to label and icon to display. | ICineAssemblyToolsEditorModule.h | |
void UnregisterProductionExtension
(
const UScriptStruct& DataScriptStruct |
Unregister a Production extension struct type. | ICineAssemblyToolsEditorModule.h | |
void UnregisterProductionWizardCustomization
(
const UScriptStruct& ForDataScriptStruct |
Unregister the registered customization for the given extended data struct type. | ICineAssemblyToolsEditorModule.h | |
void UnregisterProductionWizardUserSettings
(
const FName Name |
Unregister the custom User Settings tab from the Production Wizard with the given name. | ICineAssemblyToolsEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ICineAssemblyToolsEditorModule & Get() |
Get the implementation instance for the module. | ICineAssemblyToolsEditorModule.h | |
static bool IsAvailable() |
Gets if this module is loaded. | ICineAssemblyToolsEditorModule.h |