Navigation
API > API/Plugins > API/Plugins/ChaosVehicles
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h |
| Include | #include "ChaosVehicleManagerAsyncCallback.h" |
Syntax
struct FChaosVehicleAsyncInput
Remarks
Per Vehicle Input State from Game Thread to Physics Thread
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPhysicsVehicleInputs | PhysicsInputs | ||
| Chaos::FSingleParticlePhysicsProxy * | Proxy | ||
| const EChaosAsyncVehicleDataType | Type | ||
| UChaosVehicleMovementComponent * | Vehicle |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyDeferredForces
(
Chaos::FRigidBodyHandle_Internal* RigidHandle |
||
| TUniquePtr< struct FChaosVehicleAsyncOutput > | Vehicle simulation running on the Physics Thread |