Navigation
API > API/Plugins > API/Plugins/ChaosVD
Spawns and handles an instance for the visual debugger details panel
| Name | FChaosVDObjectDetailsTab |
| Type | class |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVD/Public/ChaosVDObjectDetailsTab.h |
| Include Path | #include "ChaosVDObjectDetailsTab.h" |
Syntax
class FChaosVDObjectDetailsTab :
public FChaosVDStandAloneObjectDetailsTab ,
public FChaosVDSceneSelectionObserver
Inheritance Hierarchy
- FChaosVDTabSpawnerBase → FChaosVDStandAloneObjectDetailsTab → FChaosVDObjectDetailsTab
- FSharedFromThisBase → TSharedFromThis → FChaosVDStandAloneObjectDetailsTab → FChaosVDObjectDetailsTab
- FChaosVDSceneSelectionObserver → FChaosVDObjectDetailsTab
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosVDObjectDetailsTab
(
const FName& InTabID, |
ChaosVDObjectDetailsTab.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleActorsSelection
(
TArrayView< AActor* > SelectedActors |
ChaosVDObjectDetailsTab.h | ||
virtual void HandleSolverDataSelectionChange
(
const TSharedPtr< FChaosVDSolverDataSelectionHandle >& SelectionHandle |
ChaosVDObjectDetailsTab.h |
Overridden from FChaosVDTabSpawnerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleTabClosed
(
TSharedRef< SDockTab > InTabClosed |
Handles a tab being spawned by this spawner being closed | ChaosVDObjectDetailsTab.h | |
virtual TSharedRef< SDockTab > HandleTabSpawnRequest
(
const FSpawnTabArgs& Args |
Handles a spawn request for this tab. It controls how and what contents this tab will have | ChaosVDObjectDetailsTab.h |
Overridden from FChaosVDSceneSelectionObserver
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandlePostSelectionChange
(
const UTypedElementSelectionSet* ChangesSelectionSet |
Called when the current selection has changed | ChaosVDObjectDetailsTab.h |