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Base class that provided access to selection events from the Chaos visual debugger local selection system.
| Name | FChaosVDSceneSelectionObserver |
| Type | class |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVD/Public/ChaosVDSceneSelectionObserver.h |
| Include Path | #include "ChaosVDSceneSelectionObserver.h" |
Syntax
class FChaosVDSceneSelectionObserver
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosVDSceneSelectionObserver() |
ChaosVDSceneSelectionObserver.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FChaosVDSceneSelectionObserver() |
ChaosVDSceneSelectionObserver.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UTypedElementSelectionSet * GetSelectionSetObject() |
ChaosVDSceneSelectionObserver.h | ||
virtual void HandlePostSelectionChange
(
const UTypedElementSelectionSet* ChangesSelectionSet |
Called when the current selection has changed | ChaosVDSceneSelectionObserver.h | |
virtual void HandlePreSelectionChange
(
const UTypedElementSelectionSet* SelectionSetPreChange |
Called when the current selection might change | ChaosVDSceneSelectionObserver.h | |
void RegisterSelectionSetObject
(
UTypedElementSelectionSet* SelectionSetObject |
Stores a weak ptr to the selection set object containing the current selection state | ChaosVDSceneSelectionObserver.h |