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Transition checking if an ongiong pathed movement mode has reached the end of the path.
| Name | UChaosPathedMovementReachedEndTransition |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/PathedMovement/Transitions/ChaosPathedMovementReachedEndTransition.h |
| Include Path | #include "ChaosMover/PathedMovement/Transitions/ChaosPathedMovementReachedEndTransition.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosPathedMovementReachedEndTransition : public UChaosMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UChaosMovementModeTransition → UChaosPathedMovementReachedEndTransition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosPathedMovementReachedEndTransition
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/PathedMovement/Transitions/ChaosPathedMovementReachedEndTransition.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransitionToMode | FName | Name of movement mode to transition to when the pathed movement has reached the end of the path | ChaosMover/PathedMovement/Transitions/ChaosPathedMovementReachedEndTransition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/PathedMovement/Transitions/ChaosPathedMovementReachedEndTransition.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/PathedMovement/Transitions/ChaosPathedMovementReachedEndTransition.h |