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API > API/Plugins > API/Plugins/ChaosMover
| Name | UChaosCharacterWaterCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
| Include Path | #include "ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosCharacterWaterCheck : public UChaosMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UChaosMovementModeTransition → UChaosCharacterWaterCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosCharacterWaterCheck
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AirModeName | FName | Name of movement mode to transition to when exiting water but ground is not in reach. | ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
|
| GroundModeName | FName | Name of movement mode to transition to when ground is within reach. | ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
|
| WaterModeName | FName | Name of movement mode to transition to when immersed in water. | ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
|
| WaterModeStartImmersionDepth | float | Depth at which the pawn starts water mode. Measured from the center of the collision shape. | ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
|
| WaterModeStopImmersionDepth | float | Depth at which the pawn stops water mode. Measured from the center of the collision shape. | ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterWaterCheck.h |