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API > API/Plugins > API/Plugins/ChaosMover
| Name | UChaosCharacterFallingCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h |
| Include Path | #include "ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosCharacterFallingCheck : public UChaosMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UChaosMovementModeTransition → UChaosCharacterFallingCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosCharacterFallingCheck
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxUnsupportedTimeBeforeFalling | float | Time limit for being unsupported before moving from a walking to a falling state. | ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h |
|
| TransitionToFallingMode | FName | Name of movement mode to transition to when landing on ground | ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h |
Overridden from UBaseMovementModeTransition
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegistered() |
ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h | ||
virtual void OnUnregistered() |
ChaosMover/Character/Transitions/ChaosCharacterFallingCheck.h |